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Online Gaming: Welcome to a New World Order

By: Kyle Lane


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Ones and zeros.

How much of our lives are dictated by the ones and zeros floating around somewhere "out there" in cyber space?

More than we realize I am sure. The world is changing, and we are all a part of it whether we like it or not.

New places now exist where we can elude the day to day and become anything we can dream up, and a few things that we would never have had the imagination for.

Access to these planes is granted through a computer and an internet connection.

In these new worlds, we can connect with other adventurers like our selves, who are weary of the uninteresting, day-in day-out of our real existences and want only to feel the excitement of pillaging a new dungeon, gaining the next level, forging a new weapon.

What is it in human beings that drive us to escape our lives? People can be blissfully lost for days in a story, hours in a film, minutes in a song. Why?

Besides the obvious fact that the real world can be a brutal place, I would suppose that it has something to do with the primary yearning in humans to be free.

These escapes impart reprieve from the constraints of reality. The last thing going through the head of a level 56 mage in the center of a raging encounter with a fire breathing dragon is the reality that the rubbish has to go out and the rent is due tomorrow.

In Kalimdor there are no grating land lords - and if there was you could most likely just chuck a fireball at them and bang - difficulty solved.

The interesting thing about the new "worlds" being formed online is that the lines between reality and fantasy are growing increasingly indistinct. Some of these virtual communities have evolved into real world economies, with all the risk and reward connected with real markets.

It was to be expected, when ever you have demand for anything, you will eventually have some one who will be willing to supply what is demanded, and some one else willing to pay for it.

Entire sectors of real-world business is dedicated to servicing virtual world demands. If you don't want to spend the time to progress your character, you can splurge the change to get one - all leveled up, all geared up and ready to go!

Who hasn't heard of a character or weapon fetching considerable bucks somewhere online.

Just lately a man was arrested for hacking into hundreds of online accounts for one specific game and thieving weapons and other gear valued at tens of thousands of dollars - real cash!

These stories are not new by any means, but the fundamental thought is noteworthy.

Many online game worlds allow you to obtain their virtual cash with your real cash. And, if you did the arithmetic, I would be prepared to bet big that some of these game world currencies are healthier than some of the real world currencies right now! This concept of a practical trading market in a virtual world challenges the concept that the only commodity being traded is time (some spends "x" number of hours to build an asset that someone else buys for "x" amount of money). Testing this simple exchange begins to produce more complex questions. What kind of opportunities does that give rise to? Who at the end of the day profits? Who deserves to profit? Who truly owns the ones and zeros that build these virtual possessions? How different, fundamentally, are those ones and zeros than the binary that runs our true money?

All through history, technology has created different markets and new-found opportunities to create industry. From the initial ocean faring ships that brought back mysterious goods, to continent crossing rail roads that united the new world, technology has continually motivated trade. What people need in no way changes, but what people want will always be determined by what there is to possess!

Now by the capability of the world wide web we have been creating new worlds, and new economies have been born out of them. New organizations are establishing claims, staking out territories and making gigantic profits in these virtual worlds. We as humans have always possessed the ability to create fantasies and from the original paid chronicle teller on we have exploited trade opportunities for distraction. The distinction is now it appears that the fantasies have begun making the opportunities for trade.
You can obtain virtual "gold" with your real currency. You can also sell your virtual belongings for real cash.

The lines between reality and fantasy are blurred. Is that mage really just a fantasy when you could sell it and pay your rent with the money? Regardless, countless individuals are finding that they favor a little bit fantasy once in a while. It makes it a bit easierto be a waitress the majority of the time when you can be a level 80 Paladin the rest of the time.

Here we are, in the midst of a new world order that is hanging in the air around us. It is made of ones and zeros and populated by a worldwide need to escape.

Article Source: http://depositarticles.com/

Leveling Mage World of Warcraft Noob

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